About JuneDay

Understand the people. Then build the experience.

Our work brings design, communication, learning and development together. That combination helps us look beyond the deliverable to what someone needs to understand, decide or do.

Meet the people Based in Knysna, South Africa. We work with clients wherever the project takes us.

Where we come from

The connections come from experience.

Between us, nearly sixty years of video, learning, design and development. Websites need a clear story. Learning needs a chance to practise. Working tools need to fit the task. Video and animation can make all three easier to understand.

Working across these disciplines shapes how we approach a brief. Sometimes the answer is one well-made piece. Sometimes the opportunity is in connecting them.

01

Commercial judgement

Understanding what creates value, what is realistic and what deserves investment.

02

Creative thinking

Seeing possibilities that are not obvious, and making complex ideas easier to understand.

03

Technical capability

Building the systems, tools, platforms and workflows that make the idea real.

04

Implementation experience

Getting the work approved, launched, adopted and used, rather than left in a strategy deck.

The people

Close to the thinking. Close to the making.

You talk to the people doing the work. There is no account manager in between, and nobody new introduced once the project starts.

Founder · Visual Communications Director

Tracy June Hagerman

Tracy founded JuneDay. She has spent more than thirty years in video production: shaping the strategy and the concept, writing the script, directing the shoot, cutting the edit and managing the production around it.

Her work runs from corporate training films to wildlife documentaries. Clients come back for her storytelling, her eye for detail and the calm way she gets a production over the line, and she brings the same care to the training content she develops.

She also runs the business: the scheduling, the accounts and the traffic across every project.

Experience
30+ years in video production
Craft
Storytelling, strategy, scriptwriting, direction, editing, training content
Member
South African Communications Industries Association (SACIA)

Productions for

  • Italtile
  • CTM
  • Cash Converters
  • Leroy Merlin
  • Woolworths
  • Standard Bank
  • 50/50

Design and development lead

Grant Slabbert

Grant has spent nearly thirty years across strategy, creative and technology: enterprise learning, websites and platforms, and production systems. Four of those were as CMO of a medical engineering company working under ISO quality systems, which is where the habit of documentation, evidence and audit trail comes from.

He designs and builds every engagement himself. He is the person in the room for the Opportunity Sprint and the person accountable for what gets built afterwards.

Experience
Nearly 30 years across strategy, creative and technology
Craft
Strategy, design, web and software development, eLearning, AI
Leads
The Opportunity Sprint and every build that follows it
Book 30 minutes with Grant

A fair question

What happens if one of us isn’t here?

Small firms get asked this, and they should be. JuneDay is two principals. Tracy runs the business and the video and learning production; Grant leads the engagements, and if he isn’t available Tracy carries them. The business is run so that is a handover rather than a crisis.

The rest of the answer is structural. What we build is documented as it is built, runs on ordinary technology rather than anything proprietary to us, and is handed over in a state another developer can pick up. You should never depend on us to keep something running.

How we work

Start with the real situation.

We listen to the people involved, look at what you already have and make a direction tangible, so you can respond to something concrete before the larger build takes shape.

01

Listen

To the people who will use it, not only the people who commissioned it.

02

Look at what’s there

The knowledge, systems and material you already have, and why the last attempt stalled.

03

Make it tangible

A direction you can see and react to early. Design, interaction and brand help people recognise it, understand it and want to use it.